
We left the texture from the drawing in the model, both because we thought it looked nice and because we felt it helped make the transition from 2d graphic to 3d model easier to understand. I really feel that we were able to take what made the drawing so compelling -- the flowing lines, the local symmetry, the focus on axes -- and really expand on it when we pulled it into the third dimension. You can see that we focused heavily on the use of stairs -- we wanted to be able to pull people off the street without forcing them into the forum: sort of a halfway zone.

An overall view of the site. The bridge we felt was too visually heavy and obstructing, and it was actually one of the only negative aspects the jurors brought up.

This image is really powerful because it shows the idea of the zones of space. You can see the guy standing on this platform, halfway between the street level above and the forum level below, and you can see it winding along all the way into the background. There are three different places you can move down to this level, and you can walk along it for the entire length of the archeological site. There will be coffee shops or restaurants along the wall in the background, to give people a real reason to want to move down into this area.
Oh, and while I can't take credit for all the ideas, I can call the model officially mine. And I'm pretty proud of it for only having had 2 days to make it.
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